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Post by carlosalmarcha on Aug 14, 2016 14:11:22 GMT -8
Siboot's development seems to advance (I'm glad to hear Chris Crawford is feeling better), and I'm already wondering about Dramagine's features. For instance, - Will it be needed to know Java or other technical knowledge to create a Dramagine's storyworld?
- Will it be feasible for just one person to develop a storyworld, or more people will be needed due to the amount of work?
- Is there a maximum number of characters and verbs the engine can handle?.
Yes, to have just a few characters in the storyworld must be more manageable, but I wonder if more complex stories with many characters will be possible
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Post by Chris Conley on Aug 28, 2016 9:56:16 GMT -8
Siboot's development seems to advance (I'm glad to hear Chris Crawford is feeling better), and I'm already wondering about Dramagine's features. For instance, - Will it be needed to know Java or other technical knowledge to create a Dramagine's storyworld?
- Will it be feasible for just one person to develop a storyworld, or more people will be needed due to the amount of work?
- Is there a maximum number of characters and verbs the engine can handle?.
Yes, to have just a few characters in the storyworld must be more manageable, but I wonder if more complex stories with many characters will be possible
Hi Carlos, Chris knows more technical details, but I can answer some of this. No, the purpose of Dramagine is to minimize technical knowledge required to write a storyworld. Yes, the goal is for one person to be able to write a storyworld; it's like Inform or Twine in that way, or writing a novel or screenplay. The system has been greatly simplified from Storytron's SWAT in order to reduce the workload. I don't believe verb and character limits have been reduced from SWAT; that engine supported hundreds if not thousands of verbs, and many dozens of characters. I suspect practical concerns will be more of a limiting factor, rather than technical ones; it's hard to keep dozens of people straight, whether while playing or while creating.
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Post by carlosalmarcha on Aug 31, 2016 12:53:46 GMT -8
Thanks, Chris. Now I get a better idea of how the engine will be.
All the best wishes for the development team
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Post by chriscrawford on Sept 3, 2016 7:15:02 GMT -8
Here are some delayed answers:
1. You definitely will not need to know Java. You'll need to understand how to create algorithms, but otherwise it's a very simplified programming model. There are no loops, only a predefined number of variables, and very simple branching.
2. I intend that one person be able to develop a storyworld. It does take a full-time commitment, however.
3. There is a maximum number of verbs, but it's much, much larger than anybody could possibly handle. Same thing goes for characters. If you have more than 16 characters, the player will not be able to keep track of them, although you could bring in some characters as short-term bit players.
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