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Post by chriscrawford on Nov 4, 2015 10:04:25 GMT -8
Triangularity is one of the principal motifs that appears throughout the novel and the game. There are three fundamental personality traits, each with a denoting primary color: good_bad (blue) honest_dishonest (green) dominating_submissive (red) or powerful. Each player begins the game with a maximum of three auragons of each type, and the implicit number system runs from -3 to +3, which also corresponds to verbal intensifiers: -3 very negative -2 negative -1 somewhat negative 0 neutral +1 somewhat positive +2 positive +3 very positive Luc has devised a clever graphical system to represent this numbering motif. Here are examples: I call this symbol the "yin-yang-yong". It's a clever system, but there is an objection to it: it's so gently rounded that it doesn't immediately communicate its meaning; it takes a moment's contemplation to perceive it. At the opposite extreme is the harshly triangular system I originally devised: Where my triangular motif is sharp, pointed, and stark, Luc's triangular motif is soft, gentle, and rounded. The question I put to commentators is, which approach communicates better? Is there some middle ground between the two? Is one plainly superior to the other?
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Post by draco18s on Nov 4, 2015 10:16:44 GMT -8
There is something to be said about the original design, in that it avoids the problem you have over here, but I do like the "yin-yang-yong" shape. Unfortunately, I'm not much of a designer. ^..^;
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