|
Post by chriscrawford on Jan 27, 2016 9:51:59 GMT -8
Now that I have gotten the combat animation code running inside the main program, I must now figure out the details of combat animation. Currently, the combat animation begins with 3 seconds of DreamSpace, followed by 2 seconds of the eyes of the opponent appearing in the center distance and approaching to proximity with the player. Then follows a phase in which one auragon appears in the center distance and approaches the player in the same way that the eyes did.
This third phase is unacceptable. I need a better scheme for the two auragons appearing. I think that the player's own auragon should appear in high magnification and shrink down to standard size, implying that it appears on top of the player's position and moves forward to the opponent. But how should the opponent's auragon appear? My first though is that it appears at full size and high transparency, with the transparency reducing to zero.
OK, if that's what I do, then the last decision is the order, and I think that should be decided by the attacker. If the player is attacking, this his own auragon appears first; otherwise, his own auragon appears second.
Gee, that was too easy. I've got a bad feeling about this...
|
|