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Post by chriscrawford on Nov 4, 2015 8:51:14 GMT -8
The icon set uses the following icons to designate the seven numerals used in the game: Are these clear enough? Here is the original design: The main concept in the old design is the use of a surrounding black square to indicate negation or inversion. That concept pervaded the entire icon set; for example, the icon for "goodbye" was the same as the icon for "hello", except that it was encased in a black square. Comments?
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Post by draco18s on Nov 4, 2015 9:42:02 GMT -8
The new ones are more clear than the old ones. I had a lot of trouble distinguishing things based on the black/white background.
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Post by chriscrawford on Nov 4, 2015 10:04:52 GMT -8
I don't know what you mean by "new ones". Do you mean the upper set or the lower set?
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Post by draco18s on Nov 4, 2015 10:11:54 GMT -8
I don't know what you mean by "new ones". Do you mean the upper set or the lower set? Uh, yes, sorry. The upper set is what I meant by "new." I hadn't seen those until more recently, the lower set was what I was familiar with back during the Kickstarter, so my brain said "those are the old ones."
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Post by Chris Conley on Nov 4, 2015 23:26:30 GMT -8
I'm torn. Neither a black box nor black shapes really says "negative" to me. But then I'm having trouble imagining how to visually represent negation without the subtraction symbol. I suppose Luc's value inversion might work to convey the concept.
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Post by chriscrawford on Nov 5, 2015 8:30:40 GMT -8
Black can indicate negativity when it is devoted to that task. That is, when black is used for few other visual purposes, then its strong presence is striking enough to indicate negativity or inversion. In the case of this icon set, black is ubiquitous, and is therefore useless for representing negativity.
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Post by laiabee on Nov 5, 2015 8:44:28 GMT -8
About the new icons: I feel like the firsts icons seem "full" of something (black) and the lasts are empty. So to me. . . if they where all scattered they would mean the opposite.
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Post by luctoupense on Nov 6, 2015 1:38:56 GMT -8
Here the point was to make the black parts look like "holes" in the icon, while the white ones would look raised on the icon, but I agree that it's not obvious enough. When we'll have decided on the last questions that need answers (colors or black & white + RGB, the auragons, the statements' shapes) I'll make a simpler, "plainer" version of everything (because those icons are too "shady" or detailed, they do not feel well with the main aesthetic of the game)
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Post by Chris Conley on Nov 8, 2015 7:26:21 GMT -8
Here the point was to make the black parts look like "holes" in the icon, while the white ones would look raised on the icon, but I agree that it's not obvious enough. When we'll have decided on the last questions that need answers (colors or black & white + RGB, the auragons, the statements' shapes) I'll make a simpler, "plainer" version of everything (because those icons are too "shady" or detailed, they do not feel well with the main aesthetic of the game) That is a good point. These icons are very rough and textured where the humanoid icons are smooth and flat-shaded.
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